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|D-Pad||Direction / Arrow Keys||A-Button||Keyboard Z||B-Button||Keyboard X||Select Button||Space||Start Button||Enter (return)|
Game Description & Reviews:
Mega Man 5 possesses all the gameplay, graphics and music quality the previous four were known for, but unfortunately that's its weakness.
As one would expect from a fifth entry into a series that at the time was only 5 years old, Mega Man 5 was where the NES Mega Man series started to get stale. It had nothing new or groundbreaking to validate a fifth entry into the series while also being on an aging platform at a time when the next generation of systems had been available for years.
If you've played the previous four game then you've seen most everything this one has to offer. I would recommend this game only to hardened fans and people who couldn't get enough of the first games.
Dr. Light has been captured by...Protoman?! However, is this the real Protoman or an impostor? You'll have to take on the 8 Robot Masters and find out!
This followup to the rather lackluster Mega Man 4 adds some fun little gameplay tweaks and has a better soundtrack (in my opinion)
Easily the best title in the NES Mega Man series. The controls are fantastic, just like any other entry into the series. As this is the 5th game, the graphics are generally more detailed than in any previous entry. In my opinion the title theme stands along side Mega Man 3 as the best. Protoman inspired a killer blues/jazz themed soundtrack for 3, and as this game makes a return to that plotline, the music also shines.
Having taken this into account, the key differentiation between Mega Man 5 and it's predecessors would have to be the level design. Every game in the series has had a few standouts, like Quick Man in 2 or Bright Man in 4. Here, everything just comes together such that there just isn't a true weak link. Gravity Man has you walking on the ceiling. Charge Man takes place on a TRAIN. That's just plain cool. In Wave Man's stage you get on a wave rider. The art design in Napalm Man's stage is inspired. Star Man is like previous water stages in the high jump effect, except it's in SPACE. Crystal Man in my opinion is also brilliant. Also to mention that as a boss design he totally outclasses the generic movement formula of Top Man or Metal Man by far.